Ishin models so far only work in cutscenes, attempts to use them in-game just crash.PAR FilesĪ majority of Yakuza 0’s assets are packaged in. 5 models have serious rigging issues and the other games tend to crash. If you have the upcoming port of Kiwami or the PS4 versions of both games, you can replace the mesh files in the same way for any of those games. That Kiryu model should now look like this:Īs a side note, Yakuza Kiwami and Ishin (mostly) assets are compatible here. So for example if you wanted to replace rookie Kiryu’s adventure model with Bob’s model, go into adv \c_cm_BOB, copy the mesh file, then go to c_cm_kiryu_d_no_daimon and paste Bob’s mesh in there. Copy this mesh file, and paste it into another model folder with the same file.
While you can swap faces, the “mesh.par” is the most important part here. (this is kiryu_d_no_daimon, his rookie model before he gets his new real estate suit.) Go into a folder in adv\auth and it’ll usually look like this. Also, some different kinds of models (like female models or animals) won’t work nicely when replacing another model of a different type. Some people get crashes with certain models.
Adv (Gameplay models), used in adventure/battles and some in-game cutscenesĪuth (Cutscene models), used in the major cinematics and some in-game cutscenesīefore anything, I should point out that not all auth models will work in adventure and vice versa.